For example, a "Right 3 tightens", means that the upcoming Right 3 corner, tightens to something close to a Right 2 but not quite. The Opens/Tightens calls indicate that the upcoming corner tightens or opens up from the initial number. The Open/Tight calls indicate whether the width of the corner is big or small respectively. Opens/Open/Tightens/Tight/Long/Breaking/Narrows: Further description of the upcoming corner.Most of the times, it will be an "Open Hairpin" + direction of the turn, meaning that it is less severe and you can carry more momentum through it. "Square" means that the next corner is a 90-degree one, "Acute" means that the corner is super tight and will require a lot of braking as well as the use of the handbrake to swipe the car around, while "Hairpin" indicates a U-turn, where you exit the corner at the opposite direction of which you entered it. Sometimes, the call doesn't include numbers, but the terms "Square", "Acute" or "Hairpin" + the direction of the corner instead. On the contrary, a "Left 6" call means that the upcoming left corner is pretty close to a straight and therefore can be negotiated without braking at all in most cases. A "Left 1" call means that the upcoming corner is a left one, and the "1" means that it is a very slow corner. Left/Right + number from 1 to 6: Indicates what corner comes up (left or right) and how fast or slow it is.If you're a rally veteran, you can safely skip this part of the walkthrough. Therefore the pacenotes are more important than ever and since DiRT 4 is more accessible to the general gaming population, let's go over some of the pace notes, what they mean and how to process them. The game features a mechanic called "Your stage", which randomly generates stages. Please note that you can always fall back to Gamer for the most challenging achievements, if you feel like it. Regardless of what you pick now, you can always change back and forth via the options from the main menu. While it will make your life that much easier when going for some of the game's achievements, I recommend using Simulation, which is the most realistic of the two and arguably the most satisfying. If you have played any Forza Motorsport titles, you'd know they aren't the most realistic in terms of the steering, but the Gamer handling mode in DiRT 4 will easily remind you of a Need for Speed game, as it dumbs down even the braking and the weight transfer physics in general. Gamer is the easiest of the two and quite arcade. The first major selection you will have to make is the Handling Mode you prefer, Gamer or Simulation.
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